Product Designer · Creative Technologist
Designer
Coder
Storyteller
Born in Ethiopia, based in NYC
Nesra
Hi, I'm Nesra.

Most of the time, I am trying to understand why something works the way it does. When I was younger that meant taking apart electronics just to see what was inside. Now it means opening up digital products and looking at how they are structured, where they fall apart, and how they could feel clearer .

Product design helps me think carefully about systems and the people using them. Creative technology lets me experiment and build new ideas

I am usually teaching myself something new, whether it is a new platform, a different way of solving a problem, or even experimenting with a new recipe.

Tools: Figma p5.js HTML/CSS Adobe CC Blender
Work
Projects
p5.js · ml5
All A Garden
Creative Coding · p5js
A hand tracking piece where every movement grows both flowers and thorns into one garden.
2026
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All A Garden
There is a quote that has stayed with me for a long time. "People have thrown dirt on my name and people have given flowers. It is all a garden to me.". This piece is a visual interpretation of that idea.

Every movement grows flowers and thorns at the same time. Vibrant purples, oranges, yellows and pinks bloom alongside dark withered leaves and sharp thorns on the same canvas. The flowers represent the kind words and the support and the thorns represent the criticism and the negativity that comes with putting work out into the world. In a garden you do not pull out every weed and wait for perfection before you appreciate what is growing. You look at the whole thing and you find it beautiful. That is what this piece is about. Negativity and positivity are both part of the same picture and when you zoom out and look at everything together what you see is a garden.

The interaction is built in p5.js using ml5's handPose model to track 21 keypoints on the hand in real time. The botanical forms are drawn algorithmically using layered shapes to mimic illustrated plant anatomy. .
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Outside the brief
Experimental Work
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Introductions
Inspired by Kehinde Wiley, the world around the subject was built before she was painted. Every visual decision in the background came from conversations and time spent understanding who she was as a person. The mangoes, the green, the blue were research translated into paint. The process was not that different from UX work. Before designing for a user, the work starts with understanding who they actually are.
Painting
Introductions
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Somewhere Green
I started with a single shade of green and every decision after that was a response to what was already on the canvas. By the end every color, every tone and every edge was in conversation with everything around it. I did not plan it that way. I just kept asking whether each new decision made the whole thing more coherent.
Painting
Somewhere Green
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Present Tense
Everything around the mirror is painted but the mirror itself is real. I embedded a physical object into the canvas to change how someone experiences the work. Where you stand, what light is in the room, who else is there all become part of the piece. I was interested in how a single material decision could make the viewer an active part of the work rather than just someone looking at it.
Painting
Present Tense
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Alive Enough
This painting is about hope. After finishing it something felt missing and the issue was that the emotion behind it needed movement to feel complete. A static canvas could not do that on its own so a moving projection was layered onto the finished work. Identifying what a medium cannot do and finding a way to solve for it is the same thinking that drives every project in this portfolio, just expressed differently here.
Painting
Alive Enough
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Get in touch

Let's work
together.

Open to internship opportunities, collaborations, and conversations.